![]() Not to say it's all bad, the point to point tracks offered something new and can get by on visual variety, a track like music park completes its concept with some fun use of bouncing drums, beat related tricks and drifting across keys for a a fun audio element. You get ones like Rosalina's Ice World where the name could indicate some kind of cosmic twist on the ice theme, but nope, it's just a name that kinda outs its bland reality, see it's Rosalina's ice world because character name plus ice track equals Mario Kart 7, whoopee (a common MK trope for sure, but as a special cup track its blandness really bugs me.Ī track based around DKCR that lacks the spectacle and set pieces associated with Retro's game, Wario's shipyard reeks of missed opportunity to do something truly cool with a sunken ship track theme and don't even get me started on Bowser's Castle here lacking the kind of Mario series platforming obstacles that make it a fitting castle gauntlet, you get a lava room filled with water in an aesthetic mess I guess? The tracks are the real make or break factor here, and MK7 has good ideas that don't seem to go anywhere, if I were to describe Rock Rock Mountain/Alpine Pass it would probably sound a lot more thrilling than the actual reality of playing the track. It was Mario Kart by the numbers, running off the success of DS' formula but not adding, in some cases detracting. It has no real tricks up its sleeve, no bombast to its design, a limit on its options (no single race?!) and the main hooks while perfectly fine (kart customisation, gliding) are very surface level gimmicks that didn't change things all that much. I bring this up a fair bit when talking Mario Kart, but number 7 is one of my least favourite entries, not for being bad but for being completely vanilla. ![]() Honestly, I feel like Nintendo didn't know if they wanted a fully featured Mario Kart for the 3Ds or something like DS with short courses and quick gameplay, which caused to give us a mix of both that doesn't work well at all and just feels bland. No Waluigi, no Boo King either but they put the Mario Galaxy Bee here? Why? The complete lack of any kind of sense of speed kills most of them too. Horrible retros (except for Waluigi's Pinball), and the new tracks are often more of a miss than a hit, especially the Rainbow Road. This has by far one of the weakest track pools out of any Mario Karts, maybe only above Mario Kart Wii. But man does this game lack a visual identity, if you showed me upscaled footage on a Wii retro track I wouldn't be able to tell which game it's from. Visually, it looks great for a 3Ds game. Mario Odyssey has a better sense of speed, even at 150cc it feels slower than Mario Kart Wii's 50cc. Maybe I've just got used to seeing 200cc gameplay (and playing whenever I have the chance), but Mario Kart 7 barely feels like a racing game. ![]() ![]() Then Mario Kart 7 appeared and it's like I legit had forgotten that game existed. I put it as background noise, and besides DS > Wii every entry was a clear improvement all things considered. Today Youtube recommended me one of those evolution videos about Mario Kart. ![]()
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